How do I wrap raw PCM data to an AudioClip?

I have PCM audio data in a byte buffer.

How can I create an AudioClip from these data?

[I’m working with Unity 3.5.6 and I’m developing for PC/Mac]

Oh… I’m sorry.
I didn’t notice that byte PCM data were already formatted ad float
So I created an empty AudioClip and I used AudioClip.setData