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Question by TheDeveloper · Nov 28, 2012 at 11:17 AM · c#rtsunits

Creating a 'Screen Rect' with two Vector3s

Hi everyone, I have done quite a bit of searching, however, I was wondering if someone could give me a direct explanation. I am creating a C# script for an RTS game that draws a rectangle using screen coordinates from two stored Vectors (acquired from the expression Input.mousePosition). I want to create a selector script. Can anybody help?

Thanks heaps in advance,

TheDeveloper.

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avatar image Fattie · Nov 28, 2012 at 12:53 PM 0
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there is NO APOSTROPHE in plurals dude, good grief

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Answer by harschell · Nov 28, 2012 at 11:32 AM

Hi,

Create a new folder in your Assets and name it "Resources", put a white texture of any size (32x32 for example) inside and name it WhiteTexture (It can be BMP, TGA, PNG, JPEG...) and do something like this in OnGUI function:

 Texture2D MyTexture = Resources.Load("WhiteTexture") as Texture2D;
 GUI.color = new Color(1.0f , 0, 0);//Set color to red
 GUI.DrawTexture(new Rect(positionX, positionY, sizeX, sizeY), MyTexture); //positionX, positionY, sizeX, sizeY shuld be your stored vectors
 GUI.color = Color.white;//Reset color to white

This will draw Red Rectangle. Its just a pseudo code... @TheDeveloper Do accept the Answer if its Helpful :) =)

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avatar image TheDeveloper · Nov 28, 2012 at 01:38 PM 0
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Thanks harschell, however, it needs a little bit of work. Not complaining though!

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