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Question by _MGB_ · Nov 28, 2012 at 02:17 PM · blenderprojector

Projector not working on parts of imported Blender mesh.

Hi all,

I imported a (multi-part) Blender mesh into Unity - all fine. When I use a projector on it, some parts of the mesh don't get the projection at all - most parts do fine. I'm using the modified ProjectorAdditive shader from the wiki which works everywhere else. Have checked the layer flags and settings - all appear the same between the working and non-working mesh parts.

Anyone seen this before?

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