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Question by NikSpace · Nov 27, 2010 at 12:12 PM · terrainterraintextureterrain-editor

Terrains texture like UDK??

Hi, in UDK when u create a terrain u create a heightmap and then u add a terrain layer that goes with a terrain material. the terrain layer is somet$$anonymous$$ng like a mask that shows where the material will be on the terrain. or where the grass is on the terrain.

when i was playing with UDK i had create some nice terrains.

In some way i add my heightmap, they imported little noise and i had to smooth them after, to make it at least look the same with that i had created.

and that i am asking is there any way to add the UDK layers in unity? or i have to paint them again form the start

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Answer by azzogat · Nov 27, 2010 at 03:49 PM

If UDK can export a readable image file, you could probably use that as an alpha to composite somet$$anonymous$$ng in Photoshop for the terrain base texture or automate the texture placement by sampling pixel color and placing textures/ terrain objects accordingly.

IMHO, it's easier to just import your heightmap and redo the textures/ detail object placement.

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