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Question by Frix · Nov 30, 2012 at 02:17 PM · text3dtext

Can't change the 'text' of a 3DText object through a script, no matter what I do.

What's the appropriate way to change the text of a 3DText object through script? I've looked and looked and tried 3 or 4 different ways, but none of them work.

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Answer by BiG · Nov 30, 2012 at 02:20 PM

It should work this way:

 GetComponent.<TextMesh>().text = "Your text";
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avatar image Frix · Nov 30, 2012 at 02:29 PM 0
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In javascript? Where would I put that? Because I get 'NullReferenceException: Object reference not set to an instance of an object' with that.

avatar image Eric5h5 · Nov 30, 2012 at 02:45 PM 2
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In Javascript you shouldn't really use the generic form of GetComponent (it's very slightly slower, and is more awkward).

 GetComponent(TextMesh).text = "Your text";

If you get a null reference exception then you have no TextMesh component attached.

avatar image BiG · Nov 30, 2012 at 02:51 PM 0
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@Erich5h5: Thanks for the clarification. I'm a bit confused, because I've seen these two other questions, regarding the topic:

http://answers.unity3d.com/questions/52323/changing-text-text-value-within-3d-text.html

http://answers.unity3d.com/questions/46382/change-a-3d-text-at-run-time.html

The answer at the second one is of yours, but maybe you was intending C#, there. Thanks, by the way.

avatar image FLASHDENMARK · Nov 30, 2012 at 02:57 PM 1
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Uh. One of my question.

avatar image Eric5h5 · Nov 30, 2012 at 02:59 PM 1
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That was from almost 2 years ago...at the time, the non-generic GetComponent returned Component, rather than the type. (Regarding Unityscript anyway...C# still returns Component with the non-generic version.) But thanks for pointing that out, I'll edit it. :)

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