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Question by AtomicMarine · Nov 27, 2010 at 04:44 PM · animationiphonelagfreeze

Multiple Animations cause Lags and Freezes on Unity iPhone?

Whenever I play 2 animations at the same time such as my enemy running towards my player and my player running towards my enemy

my iphone tends to freeze up or just lag a lot

when its just the player walking around its all fine

When I play the game threw unity remote on the computer it also works fine

only when I actually build the project do I experience these problems?

Are you guys getting the same problems? How do u solve the problem of having multiple animations playing? Is it possible the polygon count on my player and enemy is to $$anonymous$$gh?

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Answer by Paulius-Liekis · Nov 28, 2010 at 12:21 AM

Quite weird. I can play more than one animation + more than one animated model at the same time. Of course if I play a lot of them then the FPS drops, but the slow down is gradual based on animated object count.

The only t$$anonymous$$ng you should be aware is that if you have colliders on animated obejects and you scale these objects in animations - it will rebuild colliders on every frame - that can be significant slow down.

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Answer by Valdemars Magone · Feb 10, 2011 at 08:23 PM

I have the same problem too. My player character has no animation, but enemies do. On Remote it' s fine, but when I build the game, it freezes after some time playing...

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avatar image AtomicMarine · Feb 13, 2011 at 09:27 PM 0
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