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Question by bartleycollin · Dec 01, 2012 at 01:52 AM · blenderwrongbadmessed up

Messed up file exported from blender to unity.

Hello! so im working on my game and i need a Cracked pond. So i fix it up in blender and export it to unity. Here is what it looks like in blenderalt text

And here it is in unity... alt text

So Im not sure whats wrong. I added the texture in blender and it looks great in blender. Please help!

problem.png (293.1 kB)
problem2.png (164.9 kB)
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avatar image DayyanSisson · Dec 01, 2012 at 01:54 AM 0
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Do you have the correct material assigned?

avatar image azmat786n · Dec 01, 2012 at 04:36 AM 0
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use blender file using "Save As" command from blender and use "model.blend" in unity i hope you will not face it again..

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Answer by Benjamin6817 · Dec 01, 2012 at 06:28 AM

That's very strange... I can't exactly see your topology, to find out what could be wrong with it though. Look for invisible faces and go back into blender and flip them I believe there is an option in the tools panel (If you don't see it press T on the keyboard) also, make sure you have the right materials assigned. It looks like you have a black material on it. If that still doesn't work try and recalculating the normals (also in tools menu). Then removing doubles W -> remove doubles. (If that doesn't work try Shift + W) Look in the importer and set the normals to Calculate, that also seems to help, and if that still doesn't work then try remodeling it.

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