Glitchy AudioListener Help

I have two objects that have an AudioSource attached to them; they play() background music when you play the Play Game button in my start menu.

For some reason, whenever I pause the game, which also pauses the audiolistener, nothing else is heard but the music. The objects are inside the first-person controller, and so far it seems that Audio will continue playing when it is inside of the controller.

Why is this? How come the audio will be heard even when it is paused? Any solutions to this?

Hi AngryCSharpNerd,

Are you using the Time.timeScale function to pause the game? If so, the way I understand it , is that this simply pauses time for game objects movement, system time ect.

You will probably have to pause the audio manually using:

 audio.Pause();

Further reading about about aspects can be found here:

Hope it helps.

Paul