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Question by looney · Dec 04, 2012 at 02:58 AM · movementmecanimjumpwallclimbing

Issues with Mecanim and climbing

Hi guys,

started using Unity 4 and im currently using some tutorials and have made a simple level with some platforms and a character with basic movement. Using Curves and the Mecanim tut I have made a regular jump where the character's collider just raises a little up in line with the animation. Now comes the hard part (for me at least) and I haven't found an answer yet in all the searc$$anonymous$$ng:

How do i raise my character up when climbing a wall, like a jump up to the edge and pull up. I figure its to do with some box colliders, but I haven't managed to raise my character up the level of the next platform/Ground to run on. Thanks

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Answer by looney · Dec 07, 2012 at 09:33 AM

BUMP+More Info:

For example, the standard animations for the Unity4 Mecanim systems are different Parkour moves. there are some jumping over/on to objects. How would one use these animations in conjunction with moving the actual player model over/on to said object?

Thanks.

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avatar image Hyperion · Jan 20, 2013 at 02:55 AM 0
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http://www.youtube.com/watch?v=Xx21y9eJq1U

This is a good tute.

avatar image djary · May 07, 2013 at 10:58 AM -1
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  • request i want create parkour system but animation dont work ! and if work dont translate to other object

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