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Question by Himanshugarg · Dec 04, 2012 at 02:43 PM · 2dgui

Display GUI over another GUI in switching scenes

I have various scenes in my project...so when my game start...so in my first scene there are 2 game objects ...which have 2 different scripts which calling OnGUI() function...so in that scene my GUI is in front of another....but we have to keep that object in all scenes..so we use GameObject.DontDestroyOnLoad....now when we switch to next scene....which game object i want to keep in all scenes uses Gui.draw texture....which draw texture..in the back of 2nd scene...which have also one game object and that also uses Gui.drawtexture.....so how to switch that back from front.....in that scene..and or in remaining scene....

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