• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Mar 17, 2013 at 10:23 PM by Baldinoboy for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by Baldinoboy · Dec 05, 2012 at 03:59 AM · importblenderfbxlightmapuvs

How to fix generate lightmap uvs issue?

I'm sure this question was asked before but I can't find it. I save the.blend and in the fbx importer click generate lightmap uvs. I apply the changes and it loads. Now here's the problem. It doesn't stop loading until I reset the computer. This only happens with a higher poly object. Hope there's something to do so I don't have to stick to 3000 tri meshes. Thanks for your time.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
1
Best Answer

Answer by Paulius-Liekis · Dec 05, 2012 at 11:27 AM

It usually takes longer for more detailed meshes, but it usually completes at some point. You can always create UV2 in Blender yourself if you think that will be easier workflow.

Comment
Add comment · Show 6 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Baldinoboy · Dec 05, 2012 at 03:01 PM 0
Share

The most I waited was 10 hours. It wasn't very complex. A low poly tree. How would I create a uv2 in blender? Do you just make 2 uv maps?

avatar image Paulius-Liekis · Dec 05, 2012 at 03:21 PM 0
Share

10 hours is way too much. Can you submit your mesh in a bug report and post the case number here?

avatar image Paulius-Liekis · Dec 05, 2012 at 03:21 PM 1
Share

Yes, just make second UV map and make sure it's not overlapping (otherwise you can not use it for ligtmaps).

avatar image Baldinoboy · Dec 05, 2012 at 03:32 PM 0
Share

I will soon. Need to go somewhere to get internet on my computer. It does this with meshes if there subdivided. Otherwise seems to be fine with higher poly meshes as long as there not subdivided. $$anonymous$$aybe I should deselect subdivide uvs in blender.

avatar image Baldinoboy · Dec 05, 2012 at 06:44 PM 0
Share

$$anonymous$$ore of a blender question. How do you tell blender that the uv you added is for uv2? And does unity know to import that uv as a uv2? Thanks.

Show more comments

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Blender 2.62 FBX not importing 2 Answers

Confusion with using textures for blender fbx models 0 Answers

Blender import to Unity has metallic shading, black spots when rigging is enabled 1 Answer

No lightmap on FBX models 1 Answer

Blender Mesh Import issue 9 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges