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Question by cwperkins83 · Dec 05, 2012 at 08:15 PM · terrainheightmapterraindataterraintexture

Spherical Terrain or screenshot to texture

I've been searching the web for days to solve this problem, but haven't really found anything. I'm not new to Unity and consider myself at least a novice in C#.

I'm making an updated version/hybrid of SimEarth and Populous and would love to have a spherical terrain that the player can travel from space to the planet seamlessly. I realize I would have to write my own script for the spherical terrain, but have no idea where to start.

If this is not possible, I also had the thought that I could just use a terrain for the planet view but when viewing from space, it would be the heightmap converted to a bumped diffuse texture that updates after altering the terrain and going to space.

Any ideas on how to accomplish either of these? Or can anyone point me in the right direction? Thanks in advance.

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avatar image AVividLight · Dec 05, 2012 at 09:23 PM 1
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$$anonymous$$inda' like this? http://youtu.be/OiGADgezjC8

avatar image cwperkins83 · Dec 05, 2012 at 09:36 PM 0
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Yes, just like that. Of course, graphics aren't the issue. What I would like is just a ball-of-terrain floating around the sun, small or large doesn't matter. If this is just too hard to accomplish, then I'd be willing to fake it and have triggers in the atmosphere that change between space/planet, but I'd like the space view to be the same as the heightmap in the planet view.

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