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Question by Baroni · Nov 29, 2010 at 08:58 PM · instantiateprefabmaterialassetbundlemissing

Missing Material in AssetBundle Prefab

Hey there,

I built an AssetBundle of a prefab. There are no problems with the main gameobject, but if I download that AssetBundle to instantiate the gameobject, wit$$anonymous$$n the c$$anonymous$$ld object "InvisibleCollider" the material is missing. I set all references in the inspector, and clicked on "Build AssetBundle From Selection - Track dependencies" and uploaded it. If I drag the prefab in my scene, it works very well, with all materials. I also tried to put the required files in the resources folder. (see picture) The picture contains the necessary info i t$$anonymous$$nk.

"Imageshack AssetBundle Fail Picture"

Any Ideas please? Greetings

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Answer by Baroni · May 19, 2011 at 11:21 PM

Don't know why, the AssetBundle is the same, but t$$anonymous$$s problem is fixed now. On instantiation it loads correct with the right material. Weird.

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Answer by J3-Gaming · Sep 14, 2011 at 09:46 PM

What was the solution? I am currently having t$$anonymous$$s problem.

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avatar image Baroni · Sep 15, 2011 at 03:59 PM 0
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There is no solution. I tried it few months later and the problem was gone. I think that has something to do with nested prefabs...weird...

avatar image J3-Gaming · Sep 15, 2011 at 04:38 PM 0
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For me, the problem is only happening on Android. I didn't even nest any prefabs, I just have a few all split up into different packages

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Answer by daisuke.sato · Mar 12, 2012 at 01:36 PM

I have encountered the same problem too. And it was solved. For next someone, I'll write. You should check if a shader is supported, or if grap$$anonymous$$cs level in player setting of andoird. (etc OpenGL ES 1.*)

Thanks.

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