• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by PwnedByACheeseburger · Nov 30, 2010 at 11:16 PM · animationshootcrossfade

How to shoot in an FPS game...

Hi, I have a question...

How do I get a shooting animation to work. I am using this code but the shooting animation never even happens.

function Update () { if (Input.GetAxis("Vertical") > 0.2) animation.CrossFade("walk"); else animation.CrossFade("idle");

if(Input.GetButtonDown("Fire1"))
    animation.CrossFade("shoot");

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Justin Warner · Dec 05, 2010 at 03:05 AM

Script I use:

var newObject : Transform;

function Update () { if( Input.GetButtonDown("Fire1") ) { //shoot is the animation name. animation.CrossFade("shoot"); Instantiate(newObject, transform.position, transform.rotation); } }

Also, this is java.

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image PwnedByACheeseburger · Dec 10, 2010 at 12:58 AM 0
Share

Thanks, but for some reason, the shoot animation only "Plays" it doesn't "crossfade". I don't know.

avatar image Justin Warner · Dec 10, 2010 at 06:14 PM 0
Share

Do you have an animation before it?

avatar image PwnedByACheeseburger · Dec 14, 2010 at 01:43 AM 0
Share

Yes, a walking animation or an idle animation, depending on the player's movement.

avatar image Justin Warner · Dec 14, 2010 at 03:44 AM 0
Share

Start a new question maybe... I don't know what's wrong with it than... Sorry I can't be more help =/

avatar image PwnedByACheeseburger · Dec 16, 2010 at 09:25 PM 0
Share

Thats fine I don't blame you. Probably just a bug.

avatar image
0

Answer by Daneszz12 · Dec 10, 2012 at 04:02 PM

Why don't move the Bullet?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Animation plays without a bool, but after adding it just goes still 0 Answers

Animator.CrossFade or Animator.CrossFadeInInFixedTime does not play animation after crossfading. 0 Answers

enemy shoots with animation 1 Answer

Animation plays at original position? 1 Answer

How can I smoothly transition my player camera from manual control into an animation? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges