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Question by Irich · Dec 09, 2012 at 08:58 PM · materialplayerprefssave

Save Material change with PlayerPrefs

Hello,

If i have this exemple script attached to my objects and it's changing materials, how can I save material change in PlayerPrefs and load it after?

// Change renderer's material each changeInterval // seconds from the material array defined in the inspector.

var materials : Material[]; var changeInterval = 0.33;

function Update () { if (materials.Length == 0) // do nothing if no materials return;

 // we want this material index now
 var index : int = Time.time / changeInterval;
 // take a modulo with materials count so that animation repeats
 index = index % materials.Length;
 // assign it to the renderer
 renderer.sharedMaterial = materials[index];

}

http://docs.unity3d.com/Documentation/ScriptReference/Renderer-material.html

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avatar image AlucardJay · Dec 11, 2012 at 07:05 AM 1
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You could store index , then just read that and apply the material in the same way

 var loadedIndex : int = PlayerPrefs.GetInt("Player $$anonymous$$aterial");
 renderer.shared$$anonymous$$aterial = materials[loadedIndex];
avatar image Irich · Dec 11, 2012 at 09:28 PM 0
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Thanks alucardj! It was just that I needed. It works now. I have tried all the time to convert the material to string and back and it did not work.

Thank you very much

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