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Question by Claymore · Dec 09, 2012 at 06:49 PM · collisioncollidercube

Audio play when object hit collision.

Hi :) How can i make audio play when object hit collision,just like in portal 2 game when cube hits the ground or other collisions it plays "impact" sound,guys i need script example cause i dont understand ANYTHING about this,so please help me :)) thanks for attention.

P.S. Its more like physics sound or something...

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avatar image Claymore · Dec 10, 2012 at 03:10 PM 0
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Just like in bootcamp demo game,when barrels and other stuff falling down it plays "impact" sound

avatar image Claymore · Dec 11, 2012 at 03:04 PM 0
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Can anyone help me?

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Answer by Msurdej · Dec 09, 2012 at 08:45 PM

You can look on the script reference for a nice example of how something that can work for you here:http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.PlayOneShot.html

Here is something else that work, but it requires you to have a collider on your objects that makes them triggers.

AudioClip impact;

 void OnTriggerEnter (Collider other) 
     {
      if(other.gameObject.tag == "Floor")
         {
             Audio.PlayOneShot(impact);
         }
             
     }
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Answer by cassius · Dec 11, 2012 at 05:49 PM

Here's an example. Note: Untested code!

Where the sound comes from the cube, attach the AudioSource component to the cube and put in the sound effect. Add a collider to both the cube and the floor and select. Add this script to the cube.

  function OnTriggerEnter(hit : Collider) {
       if(hit.name == "floor" || hit.gameObject.tag == "floor")
            audio.Play();
  }

Where the sound comes from the floor, attach the AudioSource component to the floor and put in the sound effect. Add a collider to both the cube and the floor. Add this script to the floor.

  function OnTriggerEnter(hit : Collider) {
       if(hit.name == "cube" || hit.gameObject.tag == "cube")
            audio.Play();
  }

You may or may not need to select IsTrigger in your colliders depending on what you want to occur when the cube hits the ground.

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