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Question by markpollard · Dec 01, 2010 at 05:46 PM · getcomponent

Using GetComponet on a child object

Hi

this is my hierarchy http://img.skitch.com/20101201-p7ntm3hue1uqa6p7ur897s41rb.jpg

I am to get a referance to the score value gameobject.

here is my script so far

var score : SpriteText;

function Start() { //score = camera.main.GetComponentInChildren(SpriteText); var maincamera = transform.Find(camera.main+"Score");
Debug.Log(maincamera.name); //score = maincamera.GetComponentInChildren(SpriteText); StartFade(); kill(); audio.Play(); }

but score doe'st seam to get reference to it

Thanks

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Answer by skovacs1 · Dec 01, 2010 at 06:54 PM

Your use of Transform.Find is incorrect. Why are you passing camera.main(A Camera object) + "Score"?

With the hierarchy depicted, you probably want something like:

var scoreTransform : Transform = transform.Find("Score");

or

var scoreTransform : Transform = Camera.main.transform.Find("Score");

camera.main returns the main camera of the camera attached to the current object. If the current object does not have a camera attached, camera returns null and camera.main will give you a NullReferenceException.

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avatar image Rennat · Dec 02, 2010 at 06:00 AM 0
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  • nailed it .

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Answer by Mike 3 · Dec 01, 2010 at 06:43 PM

The main camera line looks like it is the wrong one

var maincamera = Camera.main.transform.Find("Score");

Try stick to Camera.main instead of camera.main - camera.main is a weird javascript only thing which is very likely slower

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