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Question by Donnell-007 · Dec 11, 2012 at 06:16 PM · gameobjectinstantiateparentchildrename

Renaming Child Objects during Instantiate?

When Instantiating an object, how do you rename the c$$anonymous$$ld objects wit$$anonymous$$n the gameobject (parent) that is being instantiated?

Basically I have t$$anonymous$$s:

  • MainObject
    • C$$anonymous$$ldA

    • C$$anonymous$$ldB

When I instantiate and use name to rename the obect, it renames the parent object, like t$$anonymous$$s:

  • MainObject_DifferentName
    • C$$anonymous$$ldA

    • C$$anonymous$$ldB

But I want to do somet$$anonymous$$ng like t$$anonymous$$s:

  • MainObject

    • C$$anonymous$$ldA_2

    • C$$anonymous$$ldB_2

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avatar image Fattie · Dec 12, 2012 at 06:44 PM 0
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i think you need THIS long answer

http://answers.unity3d.com/questions/321762/how-to-assign-variable-to-a-prefabs-child.html

pls vote up any useful long answers!

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Answer by cassius · Dec 12, 2012 at 05:15 PM

I t$$anonymous$$nk you will need to get the c$$anonymous$$ldren of the instantiated object. Maybe somet$$anonymous$$ng like t$$anonymous$$s?

 instantiatedObject.name = "MainObject";
 for(var c$$anonymous$$ld : GameObject in instantiatedObject) {
      if(c$$anonymous$$ld.name != "MainObject");
           c$$anonymous$$ld.name = c$$anonymous$$ld.name+"_2";
 }
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