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Question by Faricho · Dec 12, 2012 at 06:46 PM · character controller

charater controller on tilted platform, isGrounded returning false

Hello

I'm doing a 2.5D platformer using a character controller and its Move function, when I try to make the character walk on a tilted platform the isGrounded variable of the controller returns false every other frame, making my character call the falling animation and flickering between the falling and running animations for as long as I move in that platform.

the same thing that happens in this video http://www.youtube.com/watch?v=piOr90jOgTY

How can I fix this?

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