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Question by jmoritz · Dec 13, 2012 at 05:30 PM · crossfade

Crossfade timing bug - in/out off by 1 frame

When doing a very simple crossfade between two animations on the same layer, I see the weight of the new animation starting at 0, while the currently running animation already gets its weight decreased by a little bit for that frame. This causes animations from lower layers to contribute to the final pose, which shouldn't happen.

F.Ex.

Layer 0 - idle looping - weight 1 Layer 1 - playing "attack1" - weight is 1 animation.Crossfade("attack2"); // also layer 1

This will cause idle to affect the final pose during the blend between attack1 and attack2.

Looks like an engine bug to me. Anyone else encounter this?

Thanks :)

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