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Question by Zib Redlektab · Dec 03, 2010 at 04:10 AM · invisiblenodes

Hide Object in game mode, wireframe in editor

I'm looking for a way to not render an object in gameplay, but have it appear as a wireframe in the editor. Currently, I'm just removing the renderer and selecting the object through the hierarchy when I need to edit it, but I would much rather have some way to highlight it in the 3D viewport.

So I suppose it doesn't need to be a wireframe view, but something? Perhaps a dot at the center of the object or something?

The purpose is to make a node-based 3D adventure game. The nodes are big, invisible objects that move the camera to their position when clicked.

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Answer by Eric5h5 · Dec 03, 2010 at 04:50 AM

Put the nodes on their own layer, then have the camera not render that layer using the camera culling mask. Or you could use gizmos.

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avatar image Zib Redlektab · Dec 03, 2010 at 05:21 AM 0
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Layers! Thank you, that works really well.

avatar image hardwire · Jun 14, 2011 at 11:56 AM 0
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How did you change the culling mask of the Scene view camera? I can't make it work. SceneView.lastActiveSceneView.camera.culling$$anonymous$$ask = 0 has no effect.

avatar image Eric5h5 · Jun 15, 2011 at 02:52 AM 0
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@hardwire: the Layers drop-down menu in the upper-right.

avatar image hardwire · Jun 15, 2011 at 06:55 AM 0
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@Eric5h5: hm but I need to do it from the script, so that the user doesn't have to set it up to use my tool

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