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Question by Cypherwulfe · Dec 17, 2012 at 05:45 AM · transform.position

transform.position Works in update but not start

If I use the following code, my object just sits there like it's bored.

 using UnityEngine;
 using System.Collections;
 
 public class Player : MonoBehaviour {
     public static float zPosition = 0;
     public float yPosition = 0;
     public float xBoundry = 0;
     public float speed = 5;
     
     // Use this for initialization
     void start () {
            transform.position = new Vector3 (0,yPosition,zPosition);
        }
         
     // Update is called once per frame
     void Update () {
        }
 }



If however, I move the transform.position statement to the update, it moves my object as expected. Can anyone explain to me why please?

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Answer by Eric5h5 · Dec 17, 2012 at 05:51 AM

There is no built-in function called "start", so it won't run unless you call it specifically. You meant "Start".

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avatar image Cypherwulfe · Dec 17, 2012 at 06:01 AM 0
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Well bloody ell... Thank you so very much... It has been so many years since I programmed, I completely was not paying attention to that. Very nicely done sir. Very nice indeed.

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Answer by Maulik2208 · Dec 17, 2012 at 10:12 AM

buddy sorry to say but the function start shuold be like Start() and as seen your code your syntax for start is small-s instead of capital on start() is wrong and Start() is the inbuilt function cheers......Enjoy.......

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