How to spawn enemy? (Enemies)

Hi, I’ve been trying to write a script for my (ZombieStyle) FPS so when the game first loads, several “enemies” will be spawned at random spawn points I have set throughout my map. (I used empty GameObjects) I want a lot of zombies walking around aimless (Have already written the AI all works fine) I just want it to be completely random so while playing I don’t learn where I will find them. I want it random.

Also if I start killing zombies to quickly then there wont be any left and thats boring. So how would I make it to where if there are less that however many zombies, Instantiate however many(Random.Range maybe). Just something to keep a decent amount of zombies on the street. Sorry to ask for a script, but I’ve been searching for the past 4 hours and trying with the API and can’t seem to make anything work.

Here is what I have so far, I have no clue what I am doing so I started it off as spawning just 1 prefab. I can’t figure out how to make Instantiate work, it says it requires 4 arguements or something. If you can write it to spawn alot when the game starts that would help.

PS: My game is all in C#

using UnityEngine;
using System.Collections;

/// <summary>
/// This is the EnemySpawn script.
/// This script is attached to the SpawnManager(EmptyGameObject).
/// </summary>

public class EnemySpawn : MonoBehaviour {

    //--------------Variables Start-----------------

    private   GameObject[]	enemySpawnPoints;
    private   int		     enemySpawnGroup	   = 0;
    public    Transform	    enemyAI;
    public    bool         	iAmAnEnemy         = false;

    //--------------Variables End------------------


    void Awake()
    {
       //Call the SpawnEnemy function.
       SpawnEnemy();
    }

    // Use this for initialization.
    void Start () {
    }

    // Update is called once per frame.
    void Update () {
    }

    void SpawnEnemy ()
    {
       //Find all of the enemy spawn points and place a reference to them in the array
       //enemySpawnPoints.
       enemySpawnPoints = GameObject.FindGameObjectsWithTag("SpawnEnemy");

       //Randomly select one of those spawn points.
       GameObject randomEnemySpawn = enemySpawnPoints[Random.Range(0, enemySpawnPoints.Length)];

       //Instantiate the enemy at the randomly selected spawn point.
       Instantiate(enemyAI, randomEnemySpawn.transform.position,
                           randomEnemySpawn.transform.rotation, enemySpawnGroup);
    }
}

Why don’t you try a timer let say timer of 1 min and after every 1 min start instantiating the Zombies… Not sure but this could be a way you can have a good amount of enemy to kill…for timer you can use Enumarator and wait for second and you are all set to go…Cheers Enjoy…Don’t forget to tick if found useful