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1
Question by Giantbean · Dec 17, 2012 at 05:46 PM · shaderflash

Anyone know how to make the silhouette outline Shader work in Flash?

I am working with the shader for silhouette outlines posted on the Unity Community Wiki by AnomalusUnderdog. (http://wiki.unity3d.com/index.php/Silhouette-Outlined_Diffuse)

It does just what I need once you remove the "ZTest Always" line of script.

However I am trying to export to flash and get the error : - Compiling shaders to OpenGL ES 2.0, xbox 360, PS3, Flash or DX11 requires both vertex and Fragment.

So I'm wondering if anyone knows how to make this shader work in Flash? Currently I apply this on mouse over but in flash it just breaks the texture and gives me a bright purple object.

I have looked at http://docs.unity3d.com/Documentation/Components/SL-ShaderPrograms.html and see the line in the shader that states it should "exclude renders gles xbox360 ps3" but I'm not sure what to do to fix the issue. I tried to remove this line but it gave a "Fatal Error : null" message. Do I need to fill in a new segment of CG Program script? If you know a script to fix this please share.

Thank you.

P.S. If this shader simply is not possible in a flash build maybe some one could point me in the right direction of how to build code that makes the object under the mouse blink like it dose in this example? http://www.anatronica.com/ Or is that just a color change using something like "renderer.material.color = (selected color)"?

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