• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by BerggreenDK · Dec 04, 2010 at 02:43 AM · webplayersoundaudioclipstartup

Audio sounds accelerated when starting webplayer???

Hi there, I am current playing around with Unity 3.x to see how fast I can do things. I'm currently making a small Pac-Man clone and when the game starts the sound sometimes/often sounds like its accelerated for the first second or two. I dont know whats wrong, all I do is to say:

   audio.play();

on an GameObject with an AudioClip component attached.

I dont stream it, I dont load it, just play it.

Anyone tried this?

http://3d.d9.dk/pills/?qa

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by yoyo · Dec 04, 2010 at 07:03 AM

Unity implements 3D audio effects, so the relative position and movement of the audio source and the audio listener affect how it sounds. I had trouble with this and ended up making my audio source and listener stationary, but that's not the best solution. Better to use the Edit > Project Settings > Audio menu, and change the parameters to match the scale of your world.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BerggreenDK · Dec 04, 2010 at 10:21 PM 0
Share

hmm, I could try this, but the problem dissappears after 1 second when the player starts?

avatar image yoyo · Dec 05, 2010 at 10:23 PM 0
Share

is your camera moving rapidly? maybe avoid the problem altogether and don't play audio for the first 2 seconds?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Is there a way to create a random Audiosource loop? 2 Answers

Sound not playing on Galaxy S4 device 0 Answers

"Cannot get/set data from streamed sample" from audioclip 1 Answer

Why is Unity3d strictly using PCM Buffer size with 32bit floating in AudioClip? 1 Answer

Is OnAudioFilterRead Still the Preferred Method for Procedural Audio? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges