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Question by DannyB · Dec 18, 2012 at 07:57 PM · iossize

Huge size difference between editor log and iOS usage report

Hello everybody,

I have asked this in the forum with no response, so trying here, where there is karma to be earned...

I am trying to understand what is the cause for my game being so large. I am developing for iOS.

After building, the Unity Editor Log shows a total size of around 60mb, and it is stated in this report that these sizes are uncompressed size. The exact wording is: "Used Assets, sorted by uncompressed size:"

Now, when the game is deployed to the device, when I view it in the Settings > General > Usage screen - it takes twice as much.

What is the source of these additional 60mb?

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