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Question by shane.rachel · Dec 18, 2012 at 11:26 PM · getcomponentstaticaccess

how do you access booleans from another script

c#

public static bool isActive;

void Start(){ isActive = true; }

void Update(){ if(isActive = true){ some scripting... isActive = false; } }

I need to access is Active from another script, but I'm not sure how to do it. When I use gameObject.GetComponent<>(); it says "Static member "laserScript.isActive" cannot be accessed with an instance reference, qualify it with a name type instead"

any idea how to fix this? How should I use GetComponent?

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Answer by GeorgeRigato · Dec 18, 2012 at 11:33 PM

Tried to remove the static already?

The basics in this are:

in original script you do:


public class MyDataClass : MonoBehaviour{

public bool data1 = false;

//Or you can set it to private and create a public method to "get" its value

private bool data2 = true;

 public bool getData2() { 
     return data2;
 }

}


In the other script:

public class blabla : MonoBehaviour{

MyDataClass dataInstance;

void Start { dataInstance = GameObject.FindGameObjectWithTag("sometag").GetComponent(); }

void doSomething() { dataInstance.data1 = true;

  if(dataInstance.getData2())
   //Do Something

}

}


Good Luck!

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avatar image shane.rachel · Dec 18, 2012 at 11:40 PM 0
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I'll have to look into it. Unfortunately, for my script to update the boolean it needs to be set as static, I have no idea why but it didn't work without it.

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