• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by adriel0000 · Dec 19, 2012 at 07:49 PM · networkingmultiplayervariablerpc

Send Variable.

Hello, I'm spanish, sorry for my bad English.

What I have to do in my game: I'm making a multiplayer game using the Networking brings Unity3D. I need the server to send a variable to the client (the number of players). And vice versa. I have read that I need RPC. But do not know how to use it to send a variable. I wish that they should put me an example if you could.

Thanks.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Alec Thilenius · Dec 19, 2012 at 11:29 PM 0
Share

I know this will sounds rude, but you need to pick something orders of magnitude simpler to start with. Networked games are a can of worms like you wouldn't believe.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by DuxDucis · Dec 19, 2012 at 11:36 PM

Ok so lets suppose you have an integer with the number of players, Ill assume it's called playerCount.

Now, you need a MainCommunicator which will hold all the starting server and server waiting room code where you will do this, assign it a NetworkView component and in your script that holds playerCount add this.

 //If using Javascript
 (RPC)
 function SetPlayerCount(pC : int){
 
 playerCount = pC;
 
 }
 
 //If using C#
 [RPC]
 void SetPlayerCount(int pC){
 
 playerCount = pC;
 
 }

This is the function the server will be running on the clients, so in the server, each time playerCount changes you should run this code.

 networkView.RPC("SetPlayerCount", RPCMode.Others, playerCount);

Absolutely avoid calling this if the player is not a server, which can be done by

 if (Network.peerType == NetworkPeerType.Server){
 
 networkView.RPC("SetPlayerCount", RPCMode.Others, playerCount);
 
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image quarzwar · Dec 28, 2013 at 11:28 PM 0
Share

What if the player is not a server but still needs to send a variable to all the others, then what function will be called?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity networking tutorial? 6 Answers

[Error] RPC function undefined in IRRELEVANT file? 0 Answers

Networking pattern for team-based play 1 Answer

Animation over network using rpcs 0 Answers

switching from NetworkManager to LobbyNetworkManager: NullReferenceException 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges