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Question by 10's toast · Dec 22, 2012 at 11:44 PM · modelshadow

how to fix this shadow problem

my models seem to not take shadow into account and stay bright under them, any advice

image here

http://i45.tinypic.com/669pmt.png

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avatar image liszto · Dec 22, 2012 at 11:47 PM 0
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what is your mushroom shader ? Do you tick the cast/receive shadow in renderer properties ?

avatar image 10's toast · Dec 22, 2012 at 11:56 PM 0
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its nature leaves, yeah both are ticked and i paint them on like a tree

avatar image liszto · Dec 23, 2012 at 12:10 AM 0
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It's a baked shadow or dyanmic ?

And next time post as comment and don't as an answer ;)

avatar image VicM · Dec 23, 2012 at 04:14 AM 1
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Also check your target platform.

Is it mobile, web, standalone?

Be aware that shadows are not supported on mobile devices. At least before Unity 4.

If you are baking your lights, your bake settings will play a lot on the results. Try to increase the light intensity and bounces.

avatar image VicM · Dec 23, 2012 at 04:16 AM 1
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Dynamic shadows means that shadows are calculated at execution time. Bake shadows means that you computed your shadows before the execution, so they are baked or let say "painted" in your textures ins$$anonymous$$d of calculated at run time.

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Answer by 10's toast · Dec 23, 2012 at 06:29 PM

@VicM its a baked shadow, standalone pc, iv been looking but even my rocks arnt affected by shadows?

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avatar image liszto · Dec 24, 2012 at 08:03 AM 0
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Do You check static property for your flowers and your rocks ?

And after the Bake do you have some warning about The lightmap size or something like this ?

avatar image VicM · Dec 29, 2012 at 05:40 AM 0
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Any update?

Also check your meshes UV's and shaders. I also recommend reading thoroughly the lightmapping doc: http://docs.unity3d.com/Documentation/$$anonymous$$anual/Lightmapping.html

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