• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Tyler 2 · Dec 05, 2010 at 08:52 PM · flicker

Flickering effect?

Hello. Does anyone have any ideas on how I can make objects flicker for a second or two before they are instantiated? Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by yoyo · Dec 05, 2010 at 10:34 PM

You can use a co-routine that is launched on start, something like this:

void Start() { StartCoroutine(Blink(5, 0.2f, 0.4f)); }

IEnumerator Blink(int nTimes, float timeOn, float timeOff) { while (nTimes > 0) { renderer.enabled = true; yield return new WaitForSeconds(timeOn); renderer.enabled = false; yield return new WaitForSeconds(timeOff); nTimes--; }

 renderer.enabled = true;

}

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Maarten · Dec 05, 2010 at 09:11 PM

You can enable and disable the renderer for a period of time. Ive attached a C# script as example:

using UnityEngine; using System; using System.Collections;

public class Test : MonoBehaviour { float startingTime = 0; bool isStarted = false; bool hasBlinked = false;

 void Update()
 {
     if (!hasBlinked) //Check if the blinking occured already
     {
         if (!isStarted) //Check if the start time is set
         {
             //Set start time
             startingTime = Time.time;
             isStarted = true;
         }
         else
         {
             if ((Time.time - startingTime) >= 2) //Stop after 2 seconds
             {
                 this.hasBlinked = true;
                 this.renderer.enabled = true;
             }
             else //Blink
             {
                 this.renderer.enabled = false;
                 StartCoroutine(EnableRenderer());
             }
         }
     }
 }

 IEnumerator EnableRenderer() //Blink every time.
 {
     this.renderer.enabled = true;
     yield return new WaitForSeconds(0.2F); //Wait after each blink
 }

}

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Setting Scroll View Width GUILayout 1 Answer

Material doesn't have a color property '_Color' 4 Answers

How to import the object from server to unity 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges