The Using External Version Control Systems with Unity mentions that we need to add these files to revision control:
EditorBuildSettings.asset
InputManager.asset
ProjectSettings.asset
QualitySettings.asset
TagManager.asset
TimeManager.asset
AudioManager.asset
DynamicsManager.asset
NetworkManager.asset
But what do these files track exactly? Some of them have pretty obvious purposes like QualitySettings and TagManager, but what about things such as DynamicsManager? When should we expect that to change? It would be nice to know what each one is for and under what conditions they change such that we're not surprised when they do change.