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Question by tr1stan · Dec 27, 2012 at 03:27 AM · shaderexplosionpost-process-effectdistortionfx

Vertex based screen deformation fx

A keynote on Unite 11 mentioned a image deformation post-effect by using vertex shader (no pixel shader). It was effective to generate explosion/blast effect on mobile platforms.

http://blogs.unity3d.com/wp-content/uploads/2011/09/Shadowgun_Unite2011.pdf

Can someone give me hint on how to achieve this?

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