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Question by TheBigE · Dec 29, 2012 at 05:34 PM · mecanim

model doest move when animation animation applied to it

Hi all,

I use Unity 4 and mecanim.

I have a male character and created for it an avatar. I also omported mocap walking animation. The animation imported looks reat and I made very very simplewalking state for my character thathas only walking state (and its his defualt state). When I play the game the walking animation does shown and my character is walks but he stays in place it doesnt move only walks in place. I want him to translate although Animation Root Motion in the Animator component is enabled.

Thak u in advance

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avatar image Lovrenc · Dec 29, 2012 at 05:47 PM 0
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If you want your animation to controll character movement then you have to check "Apply root motion" in animator.

avatar image TheBigE · Dec 29, 2012 at 06:11 PM 0
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It is checked. And still my character walks in place

avatar image Lovrenc · Dec 29, 2012 at 06:12 PM 0
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Does character move tho in preview window or is he just walking on same spot there?

avatar image TheBigE · Dec 30, 2012 at 06:13 AM 1
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O.$$anonymous$$ I figured it out. I scaled my model in the inspector and when I reset the scaling to one in all axis it start to moving forward. I just wander why scaling causes this phenomenon?

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