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Question by locus84 · Dec 30, 2012 at 09:37 AM · animationmecanim

Animation Transition Problem from The AnyState

I have my character which has 9 animations for running(each 8 directions) and idle. I want to trans them directly when the player inputs move direction.

So I used AnyState for that purpose, but i have a problem which is my character crossfades his animation always. That should be a big one for me because it keeps crossfading from "RunFoward" to "RunFoward" again and again. To solve this problem I added "ExitTime" to transition conditions, but if I add it, it doesnt interact right after player's input, because it waits till current Animation is completely over.

Can anyone help me?

In short I'm looking for the way how to use the AnyState without from same state.

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avatar image Lovrenc · Dec 30, 2012 at 10:15 AM 0
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can you post a picture of your animation controller diagram?

avatar image locus84 · Dec 30, 2012 at 10:21 AM 0
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kk when i arrived at home. but it's pretty simple, center for anystate and it brenches all other animation state.

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