• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Yanka200 · Jan 01, 2013 at 12:12 AM · inputstringconvert

Redirecting input with event.current.character?

Soo I searched around on the forum, like a beginner should, and I found what I was looking for [here][1], but it was in C#, and I am working in JavaScript. So I tried to understand how the code worked, and rewore as much as possible. I changed it into this, onGui:

 var InputKey = Event.current.character;
 if (InputKey == 'a')
 {
  //Remove the inputtet character
 }

Now, this was just an example to get an idea of how it worked, for a single letter, but couldn't get that to work either. Anyone mind retouching the code so it works as intented, eg. restricts any non character a-z or number 0-9 from being entered (without using RegEx, due to Webplayer target)

Thank you in advance, and may the new year return less compile error than the previous! [1]: http://answers.unity3d.com/questions/18736/restrict-characters-in-guitextfield.html

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Eric5h5 · Jan 01, 2013 at 12:29 AM

Unityscript doesn't use the single-quote method for indicating chars (both single and double quotes are used for strings). Instead refer to the index of the string. If you're using a single character in a string, naturally the only index possible is 0.

 if (Event.current.character == "a"[0]) {
     Event.current.character = "\0"[0];
 }

Note that \\0 is an escaped sequence meaning "null char", so it's actually one character even though it looks like two.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Yanka200 · Jan 01, 2013 at 10:13 AM 0
Share

This doesn't work. I appreciate your correction of the syntax, but it doesn't solve my problem, of restricting user input in text field, to only letters and numbers.

avatar image Eric5h5 · Jan 01, 2013 at 05:30 PM 0
Share

It does work. Look at my answer in the question you linked to, then substitute the syntax I showed above in order to use it in Unityscript.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Convert type `UnityEngine.Collider' to `string'? 1 Answer

Cannot implicitly convert type string to list - Why is this? 1 Answer

How to convert a string to int array in Unity C# 1 Answer

Converting 1s and 0s to float 1 Answer

Convert Array to String 3 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges