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Question by aidanc828 · Jan 01, 2013 at 03:24 PM · cameracubefirstpersoncontroller

First person controller taking off.

When i play my project the first person controller flys off down the way. I have added a ridgebody to counter this and how it just flys up the way.

I have a plane and cube in my scene.

Could someone please tell me how to fix this!

Kind regards, Aidanc

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avatar image Kat0421 · Jul 27, 2013 at 05:23 AM 0
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i had this problem too! I dunno why also. I add the capsule collider and the rigidbody, it flies up! ):

avatar image superluigi · Jul 27, 2013 at 05:45 AM 0
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post the script and I will help you.

avatar image Kat0421 · Jul 27, 2013 at 05:57 AM 0
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I just add the rigidbody and the capsule collider..

Now I remove the rigidbody, it didnt flies up but the collision cannot detect. I had ensure that the capsule collider is big than the first person controller size. Do you know why it is not able to collide?

I want to pick up coins with my first person controller.

 using UnityEngine;
 using System.Collections;
 
 public class pickUpItem : $$anonymous$$onoBehaviour {
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
     
     void OnCollisionEnter(Collision collision){
         if(collision.gameObject.tag == "Player"){
             myGUI score = GameObject.Find("$$anonymous$$ain Camera").GetComponent<myGUI>();
             Destroy(gameObject);
         }
     }
     
 }

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