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Question by thenachotech1113 · Jan 01, 2013 at 08:12 PM · javascriptcollisionparentchildvehicle

i cant get an object to become child of an other JS

im trying to make a script to get the player to get on a vehicle, for some reason it doesent parent it to the vehicle. here is the code im using:

 #pragma strict
 var changePosition = boolean;
 var enterVehicle : boolean = false;//this var is to now if he has allready entered the vehicle
 var canEnter : boolean = false;//this one is to know if he is allowd or not to enter
 var seat : Transform;
 var vehicleTransform : Transform;
 @HideInInspector
 var enterText : GUIText;// this one is the component and the one bellow is the object that holds it
 var textObject : GUIText;
 @HideInInspector
 var isInside : boolean = false; 
 
 function Start () 
 {
     enterText = textObject.GetComponent(GUIText);//here i set sest the componet to the variable
     enterText.enabled = false;
 }
 
 function Update () 
 {
     if(isInside && !enterVehicle)
        enterText.enabled = true;
     else if(!isInside && !enterVehicle) 
        enterText.enabled = false;
 }
 
 function OnTriggerEnter (hit : Collider)
 {
     if (hit.transform.name == "Player" && !isInside)
     {
        if (Input.GetKey(KeyCode.E)){
         print("IM IN!!!");
         hit.transform.position = seat.transform.position;
         hit.transform.parent = vehicleTransform;   
        } 
        vehicleTransform.SendMessage("Interact", SendMessageOptions.DontRequireReceiver);
        isInside = true;
     }
 }
 
 function OnTriggerExit (hit : Collider) 
 {
     if (hit.transform.name == "Player" && isInside)
     {
        isInside = false;
     }
 }
 

i have tried averything and i realy dont know what could be wrong.

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Answer by Piflik · Jan 01, 2013 at 08:33 PM

Don't test for the Input in OnTriggerEnter. OnTriggerEnter is only called in one frame and it is highly unlikely that you press the button on the same frame. Instead set a boolean value to true on trigger enter and test against it and the Input in Update...

 private var closeToVehicle : boolean = false;
 
 function Update() {
     if(Input.GetKeyDown(KeyCode.E) && closeToVehicle) {
         GetInVehicle();
     }
 }
 
 function OnTriggerEnter(hit : Collider) {
     if(hit.gameObject.tag == "Player")
         closeToVehicle = true;
 
 }
 
 function OnTriggerExit(hit : Collider) {
     if(hit.gameObject.tag == "Player")
         closeToVehicle = false;
 
 }
 
 function GetInVehicle() {
     //code here
 }


Warning: Has been some time since I wrote UnityScript...don't jsut copy this into your code and expect it to work bugfree ;)

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avatar image thenachotech1113 · Jan 01, 2013 at 10:50 PM 0
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thanks dude

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