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Question by oliver-jones · Dec 09, 2010 at 12:22 PM · gamepublishingsellfinish

So, I've Finished My Game ... Now What?

Hello,

I have finished one of my PC/Mac games, fully tested and working fine. What do I do now? Bearing in mind that I would like to sell my game to a targeted audience.

Where do I publish (recommendations) ...

How do I publish

How does the money situation work? (as in transfer/payment)

And so on ...

Should I make a demo version, or what? I would like to hear what you guys do, really, and the best way of doing it.

Thanks All!

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Answer by Justin Warner · Dec 09, 2010 at 02:33 PM

Make a website

Make a PayPal account

Buy some advertising space on game-like websites

Check out some Indie-Game forums, Blogs, and websites in general

-Ask them to review your game if you give to them for free.

Make a trailer for your game.

Have a trail/free version (Optional).

Now you can have it so people use PayPal to pay for what not, then you can email them (Say within three buisness days) and email them a link to download the file, and download ONLY once...

Advertising: Myspace, Facebook, Indie-Game forums blogs and websites, etc.

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avatar image Statement · Dec 09, 2010 at 06:07 PM 0
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Just to add in: http://answers.unity3d.com/questions/22414/where-is-the-best-place-to-publish-your-finished-game

avatar image networkZombie · Mar 25, 2011 at 04:49 PM 0
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how do you make it so they can only download once? If they have the link they can download as many times as they want

avatar image Justin Warner · Mar 25, 2011 at 07:30 PM 0
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I don't know exactly what you mean, but if I'm getting it right, you can just give them a download code, and they put that in, or make them go by their emails...

avatar image BerggreenDK · Aug 05, 2011 at 10:37 PM 0
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Record an ingame video and publish it on YouTube and remember to tag the video when uploading, so people searching for such games finds it. Also have a website that shows the game as a prof. game. Just 3-5 pages ought to do it.

Show some screenshots, embed the Youtube video(s) and have a visible PAYPAL button somewhere in the layout so people can see the price instantly.

Also think of the Freemium model. $$anonymous$$ake it free to play, but certain stuff/levels/upgrades requires the player to buy a little.

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Answer by justalilguy99 · Feb 20, 2014 at 09:41 PM

how do i make it so you have to install the game i make, or something like that?

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avatar image flaviusxvii · Feb 20, 2014 at 09:46 PM 0
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Don't post questions as answers.

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Answer by alexander1992 · Dec 11, 2010 at 04:58 AM

good point, dont think i can help. not very good you see, well my friend say's so, his name is oliver to, how weird.

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