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Question by KoshX87 · Jan 04, 2013 at 08:58 PM · guitextureguitexture

Guitexture as a child of a gameObject?

Hey, my game is one, where the enemy's will need hearts to float above their heads, so that the player knows how many more $$anonymous$$ts they need to do to kill them. My question is: Is it possible to make a guitexture a c$$anonymous$$ld of an enemy prefab and that way it will move with that enemy when it does? Also another question: Is it possible to access t$$anonymous$$s guitexture with code then? So if the guitexture is called "healthBar", will i be able to type in: var guihealthBar: GameObject; and then drag it on from the inspector?

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Answer by Eric5h5 · Jan 04, 2013 at 09:06 PM

A GUITexture cannot ever be a c$$anonymous$$ld of a GameObject since they use two completely different coordinate systems. (Viewport space vs. world space.) Use t$$anonymous$$s.

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avatar image KoshX87 · Jan 04, 2013 at 10:33 PM 0
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thanks for that I've seen that page before, but all the code confused me. Do you mean i should use this(Where cam = cameraToUse,): thisTransform.position = cam.WorldToViewportPoint(target.position + offset);

Because the rest of that page seems unhelpful. Thanks

avatar image Eric5h5 · Jan 04, 2013 at 10:49 PM 0
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Just follow the directions in the Usage section.

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