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Question by fuyangli · Jan 09, 2013 at 02:18 AM · movementplayertimescale

Control Player ignoring TimeScale.

Is there a way to make the Script of the Player Movement ignore the TimeScale? I want to be able to move the player even with the timeScale is set to 0!

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Answer by Loius · Jan 09, 2013 at 04:26 AM

Yeah, don't use Time.deltaTime. Use another member of the Time class instead, like .realTimeSinceStartup or somet$$anonymous$$ng.

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Answer by fuyangli · Jan 11, 2013 at 09:55 PM

Thanks! Worked now :D

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