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Question by Nanashi91 · Jan 09, 2013 at 10:44 AM · androidapp

Android app crashes on starting app

Hello,

I´m trying to play my game on an android device. But the App is always crashing when I start it. On Windows its running perfectly.

I´m using a Samsung Tab 2 with Android-Version 4.0.3. I set my Minimum API Level to Android 4.0.3 (API Level 15), the Graphics Level to OpenGL ES 1.x and the Api Compatibility Level to .NET 2.0.

I don´t know if the reason could be my code, the compilation setting or anything else. Has anyone an idea? Do I need a special Texture Compression?

I really appreciate any help.

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avatar image Flynn · Jan 09, 2013 at 10:52 AM 0
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Try compiling a blank project to android and see if that works. Doing this will let us know if this has to do with your code or the Unity compiler!

avatar image Pennguy · Apr 10, 2017 at 01:03 PM 0
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I have the same issue but it was because I upgraded from 5.5 of 3 to 5.6 and now it crashes on start. I've uploaded the new google vr sdk and Android patches but not sure still what the problem is. Anyone has any suggestions?

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Answer by Graham-Dunnett · Jan 09, 2013 at 11:46 AM

http://docs.unity3d.com/Documentation/Manual/TroubleShooting.html#AndroidTroubleShooting

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avatar image Nanashi91 · Jan 09, 2013 at 02:18 PM 0
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Thank you for the link. I checked everything and also found my mainissue. $$anonymous$$y dlls were the reason that my app was crashing. I replaced them with the $$anonymous$$ono dlls of the UnityEditor and now it is working.

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