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Question by Negative_nancy · Jan 09, 2013 at 09:58 PM · physicscar

Problem with script

I found this script which, supposedly, should help me with my car physics issue. The problem is that I get this error everytime I try to add new sript to my main script

 Assets/Scripts/Car Control/PlayerCar_Script.js(61,6): UCE0001: ';' expected. Insert a semicolon at the end.

Here's the script itself

 private void Awake()
 {
 // _currentRotation is defined elsewhere in the class
 _currentRotation = new Vector3(transform.localEulerAngles.x, transform.localEulerAngles.y, transform.localEulerAngles.z);
 }
 
 private void LateUpdate()
 {
 // whenever the car is intended to be going straight we adjust localEulerAngle; if the user steers we do not interfere but adjust the rotation angle to allow for correct further calculation
 
 // _steer is defined elsewhere and
 // is taken from the user in FixedUpdate()
 // as follows: _steer = Input.GetAxis("Horizontal"); 
 if (_steer == 0)
 {
 float y = _currentRotation.y;
 transform.localEulerAngles = new Vector3(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
 }
 else
 _currentRotation.y = transform.localEulerAngles.y;
 }

The line error message referring to is

float y = _currentRotation.y;

As you can see the is already a semicolon there.

I have very, very limited knowledge in programming, but I have a suspicion that the script is written in C and my main script is written in Java. If this is the issue, could somebody tell me what I need to change to make this script work?

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Answer by $$anonymous$$ · Jan 09, 2013 at 10:54 PM

Yes, the above code is indeed C# syntax which is what's causing the trouble if you are trying to compile it within a Javascript script file :) So I'm going to guess you have mixed this script code with a Javascript script file?

For obvious reasons I don't have the rest of your script, but here is the C# script you provided converted to Javascript which compiles just fine:

 #pragma strict
 
 var _currentRotation : Vector3;
 var _steer = 1;
 
 function Awake()
 {
     // _currentRotation is defined elsewhere in the class
     _currentRotation = Vector3(transform.localEulerAngles.x, transform.localEulerAngles.y, transform.localEulerAngles.z);
 }
 
 function LateUpdate()
 {
     // whenever the car is intended to be going straight we adjust localEulerAngle; if the user steers we do not interfere but adjust the rotation angle to allow for correct further calculation
     
     // _steer is defined elsewhere and
     // is taken from the user in FixedUpdate()
     // as follows: _steer = Input.GetAxis("Horizontal"); 
     if (_steer == 0)
     {
         var y = _currentRotation.y;
         transform.localEulerAngles = Vector3(transform.localEulerAngles.x, y, transform.localEulerAngles.z);
     }
     else
         _currentRotation.y = transform.localEulerAngles.y;
 }

Obviously you just delete the temporary variables I created to compile the example which your code comments stated exists elsewhere in the script :)

Hopefully it will be of some help to you!

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avatar image Negative_nancy · Jan 10, 2013 at 10:59 AM 0
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It works as intended, thank you so much, you literally saved my project.

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