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Question by peter44 · Jan 09, 2013 at 11:31 PM · gameobjectdoor

How to solve the error:BCE0018: The name 'GameObjet' does not denote a valid type ('not found')?

How to solve the error:BCE0018: The name 'GameObjet' does not denote a valid type ('not found').please Here is my script:var capsuleSound : AudioClip; var looseSound : AudioClip;

var looseGame : String;

var couleurs : Transform;

var score = 0;

private var porte1 : GameObjet; porte1 = GameObject.Find("porte");

function OnTriggerEnter(objetInfo : Collider) { if(objetInfo.GameObject.tag =="Caps") { audio.PlayOneShot(capsuleSound); Instantiate(couleurs,transform.position,transform.rotation); Destroy(objetInfo.gameObject); score += 1; } else if(objetInfo.GameObject.tag =="water") { audio.PlayOneShot(looseSound); yield WaitForSeconds(3.0); Application.LoadLevel(looseGame); } else if(objetInfo.gameObject.tag == "porte"&& score >= 10) { porte1.transform.position.x +=2.4; } }

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Answer by Lovrenc · Jan 09, 2013 at 11:40 PM

You missed the c. It is

 private var porte1 : GameObject;
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avatar image Bunny83 · Jan 10, 2013 at 12:41 AM 1
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It's kinda funny when you see the error already in the question title ;)

avatar image Lovrenc · Jan 10, 2013 at 12:47 AM 0
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Yea, this is really clear error message.

avatar image fafase · Jan 10, 2013 at 12:53 AM 0
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Note that the error is constant

 OnTriggerEnter(objetInfo : Collider
avatar image RONAK JAIN · May 16, 2015 at 05:55 AM 0
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Thank you very very much and i love your good work thanx full.

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