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Question by importantitems · Jan 10, 2013 at 03:16 AM · scorepickups

My pickup script is now working .

 var score = 0.0;
 var healthPickup = 25;
 var health = 100;
 var superPickup = 25 ;
 @script ExecuteInEditMode()
 
 
 var screenXAxis = 50;
 var screenYAxis = 50;
 var screenWidth = 100;
 var screenLength = 100;
 
 
 
 function OnGUI()
          {
          GUI.Box(Rect(screenXAxis,screenYAxis,screenWidth,screenLength),"Score: " + score ); 
         }
         
 function OnCollisionEnter(other : Collision) 
 {
     if (other.gameObject.tag == "Pickup")
     {
         score+=5;
         Destroy (other.gameObject);
          
     if(other.gameObject.tag == "SuperPickup")
     {
         score+=25; 
         Destroy (other.gameObject);
     }
         
     }
 
 }





My code will pickup the first pickup but wont pickup superpickup it just runs into it

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avatar image aardvarkk · Jan 10, 2013 at 03:19 AM 0
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Are you sure they both have colliders on them? Are you also sure that your tag is correct on the SuperPickup?

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Answer by Lovrenc · Jan 10, 2013 at 03:57 AM

Set up your super pickup object EXACTLY like you set your pickup object (colliders etc.), then set the TAG of the object to SuperPickup. Check for spelling.

Good luck.

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Answer by importantitems · Jan 11, 2013 at 01:10 AM

what i did was copy the regular pickup object and then changed the tag and it just sits there. Should i just create a new game object??

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avatar image Lovrenc · Jan 11, 2013 at 01:12 AM 0
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Use comments for posting stuff that is not an answer.

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