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Question by zardini123 · Jan 11, 2013 at 12:21 AM · camerajitterannoying

Random Camera Jitter

Hi. I'm working on a script where the camera follows the character smoothly. When I test it out, the y-axis follows smoothly, but when I test out the movement on the x-axis, it seams to jitter when the character is near ether edges of the screen. Heres some code:

 var target : Transform;
 
 // Height damping var:
 var heightDamping = 2.0;
 // x-axis position var:
 var xPosDamping = 1.0;
 
 function LateUpdate () {
     // Damp the height
     var currentHeight = Mathf.Lerp (transform.position.y, target.position.y, heightDamping * Time.deltaTime);
     
     // Damp the x-axis movement
     var currentXPos = Mathf.Lerp (transform.position.x, target.position.x, xPosDamping * Time.deltaTime);
     
     // Set the position of the camera
     transform.position = Vector3(currentXPos, currentHeight, transform.position.z);
 }

Thanks for your help, -GameDude

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Answer by cdrandin · Jan 11, 2013 at 01:31 AM

Unity is included with a SmoothFollow which applies to the camera which will achieve what you seem to want. Just modify to your need.

Import CharacterController. Will be at Standard Assets > Character Controller > Scripts > SmoothFollow

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avatar image zardini123 · Jan 11, 2013 at 02:23 AM 0
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No what im doing is that the x axis is damped too. When i damp the x axis the characters/camera jitter for some reason

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