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Question by Proportion1 · Jan 11, 2013 at 11:18 AM · rotationmecanimloop

how to stop a looping animation in mecanim from rotating?

Hi i have an animation that rotates 0.5 degrees every loop. in the unite video there was a checkbox to cancel that, but i cant find it. does anyone know how to stop rotation?

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Answer by Julien-Lynge · Jan 11, 2013 at 07:07 PM

You'll need to look at the import settings for the animation. Select the model with the animation, go to the animations tab, select the animation from the list, and you'll see a bunch of settings appear. You'll see translation and rotation - set the rotation to 'bake into pose.' Also make sure you have 'loop pose' checked.

(Note: you want to make sure the character rig type isn't Legacy before you do this - if you're using Mecanim, it's mostly likely already generic or humanoid)

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avatar image Tanoshimi2000 · Jun 18, 2015 at 02:44 AM 0
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All I can see where the bake into poses should be is "Root $$anonymous$$otion Controlled by Curves". Any idea how to get that to go away?

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Answer by furkan59 · Feb 27, 2021 at 07:11 AM

transform.Rotate() also works

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