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Question by Liamh101 · Jan 12, 2013 at 12:30 AM · movementobjectstriggersdoors

Moving Objects along a vertices

I'm trying to get a cube to move along the z axis like a sliding door when activated by a trigger. At first I was thinking about doing it by having a "Do" loop in the OnTriggerEnter function, however it just crashed Unity. Please could someone help me out here, there's probably a simple way of doing this however I'm stumped for the moment.

Thanks!

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Answer by Lovrenc · Jan 12, 2013 at 12:44 AM

OnTriggerEnter happend when something triggers your collider. You cant use do/while loop to do animation in there. It represents one frame. Easiest way:

Have a variable that says wheather door should open or close;

 bool isOpening = false;
 bool stateOpen = false;

When user collides, save the state. Door is now oppening!

 void OnCollisionEnter(Collision collision) {
   isOpening = true;
 }

In update function of door you do this:

 void Update() {
   if(isOpening && !stateOpen) {
     //insert your movement vector * Time.deltaTime.
   }
 }
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