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Question by Kratilim · Jan 12, 2013 at 01:06 PM · prefabsshuriken

Detecting and getting the collision location of a shuriken particle

Hey ppl,

I've been trying to write script that detects if a shuriken particle has collided or not and I'm trying to get the location of that collision so I can spawn a prefab at that location.

Anyone have an idea how to approach this? I've searched for OnParticleCollision, but that only seems to work with legacy.

Anyone?

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avatar image Sir-Tiddlesworth · Jan 16, 2013 at 01:51 AM 0
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I have been wondering the exact same thing.

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Answer by Pyromuffin · May 15, 2013 at 11:44 PM

You can use particleSystem.GetParticles and iterate through their positions and do physics checks from each particle position, but this is kind of slow. My current method is to select 10% of each of the particles in a coroutine that goes off every 1/5th second. It's kind of janky, but it works if you have a lot of particles.

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