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Question by skullthug · Jan 14, 2013 at 11:15 AM · androidtexture2dreadpixelsencodetopng

ReadPixels generates corrupted textures on certain Android devices

I made a thread on t$$anonymous$$s over here: http://forum.unity3d.com/threads/166137-ReadPixels-malfunctions-on-certain-Android-devices.?p=1135855#post1135855

But basically my workflow of generating a snapshot texture works fine on iOS, PC, and my own Android device, but malfunctions when I try it on other people's Android devices.

What could be causing t$$anonymous$$s??

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avatar image Wolfram · Jan 14, 2013 at 11:28 AM 0
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avatar image skullthug · Jan 14, 2013 at 05:07 PM 0
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