Animator Window (mecanim) debugging not working.

Hi!
I’m using mecanim to animate a character and as I’ve seen in this video. In it, when you’re running (play mode) the game you can see how the animations and transitions are working. Well, it doesn’t work for me. My animations work perfectly in the game, but I’m missing this cool debuging feature. Anyone with this same problem? is this a bug or do I need to configure something?

Thanks!

Yep, it seems like i’m an idiot. You have to select the gameobject in which the mecanim state machine is being applied. :slight_smile:

True, really works :smiley: haha